Your origin server, wherever it is
Full lobbies, not loading screens.
Before anyone can play, they have to download your cars, maps and scripts, and your FiveM or RedM server has to send them. That slows everything down. FXCache delivers those files for you, so players get in faster and your server stays smooth.
That's the whole setup: paste these two lines into your server's settings file. You get your own ID and key when you sign up.
Your server sends each file once. FXCache handles every player after that.
Before anyone can play, they download your cars, maps and scripts. Without FXCache, your server sends all of it to every player. Here's what changes when FXCache sends it instead.
1000 Mbit/s of 1000 Mbit/s used
Your server's whole connection
1 Gbit/s split between 50 players
For every player who joins
Who sends your files to 50 players
Who sends your files to 50 players. FXCache 0%, Your server 100%.
| Category | Value | Share | Cells |
|---|---|---|---|
| FXCache | 0 copies | 0% | 0 |
| Your server | 50 copies | 100% | 100 |
Every player downloads every file straight from your server. When everyone rejoins after a restart, they max out its 1 Gbit/s connection, so downloads crawl and players already in the game lag.
Example: 50 players rejoin at once after a restart, each needing 3 GB of files on a typical 100 Mbit/s home connection. Your server has a 1 Gbit/s connection in total, the usual for a dedicated server or VPS, and the game needs 40 Mbit/s of it.
Cloudflare figures from its October 2026 announcement. Network capacity is Cloudflare's total, shared across its customers.
Side by side
Players get exactly the same files either way. What changes is who sends them, and how far they travel.
Showing all rows
Set up in three steps.
No plugin and nothing to install. It works with any host.
- 1
Add your server
Sign in with Discord and enter your server's address.
- 2
Paste two lines
Copy your personal settings into your server.cfg file.
- 3
Restart
Do it when it suits you. Your next player is already using FXCache.
Start free. Upgrade when you outgrow it.
- $0forever
Free
- Game servers
- 1
- File storage
- 10 GB
- Downloads
- 1 TB a month
- $8a month
Starter
Fits your server- Game servers
- 1
- File storage
- 50 GB
- Downloads
- 5 TB a month
- $16a month
Pro
- Game servers
- 3
- File storage
- 150 GB
- Downloads
- 15 TB a month
- $32a month
Network
- Game servers
- 10
- File storage
- 500 GB
- Downloads
- 40 TB a month, fair use
Every plan includes automatic updates, a live dashboard and optional file protection. You pay one fixed price each month, with no surprise bills. Each account has one plan, so if you outgrow yours you move up to the next one, and every step up costs less per server.
Not sure which plan fits?
Enter your numbers, and we'll highlight the plan above.
Your server has to send today
2.7 TB
With FXCache, only
4.2 GB
99.8% less for your server to send each month. The Starter plan covers this.
A rough estimate. It assumes each new player downloads everything once, and each update changes a tenth of your files.
See exactly what you saved.
Your dashboard shows how much downloading FXCache handled for you, and how much your server didn't have to do.
Your server, last 30 days
Example figuresYour server didn't have to send this
Everything your players downloaded
Files players downloaded
Data sent each day, Day 1 to Day 30. Sent by FXCache, latest 552.9 GB. Sent by your server, latest 17.1 GB.
| Date | Sent by FXCache | Sent by your server |
|---|---|---|
| Day 1 | 368.6 GB | 11.4 GB |
| Day 2 | 407.4 GB | 12.6 GB |
| Day 3 | 388 GB | 12 GB |
| Day 4 | 455.9 GB | 14.1 GB |
| Day 5 | 591.7 GB | 18.3 GB |
| Day 6 | 698.4 GB | 21.6 GB |
| Day 7 | 659.6 GB | 20.4 GB |
| Day 8 | 426.8 GB | 13.2 GB |
| Day 9 | 397.7 GB | 12.3 GB |
| Day 10 | 446.2 GB | 13.8 GB |
| Day 11 | 475.3 GB | 14.7 GB |
| Day 12 | 611.1 GB | 18.9 GB |
| Day 13 | 756.6 GB | 23.4 GB |
| Day 14 | 717.8 GB | 22.2 GB |
| Day 15 | 455.9 GB | 14.1 GB |
| Day 16 | 417.1 GB | 12.9 GB |
| Day 17 | 504.4 GB | 15.6 GB |
| Day 18 | 533.5 GB | 16.5 GB |
| Day 19 | 669.3 GB | 20.7 GB |
| Day 20 | 814.8 GB | 25.2 GB |
| Day 21 | 776 GB | 24 GB |
| Day 22 | 494.7 GB | 15.3 GB |
| Day 23 | 465.6 GB | 14.4 GB |
| Day 24 | 523.8 GB | 16.2 GB |
| Day 25 | 562.6 GB | 17.4 GB |
| Day 26 | 717.8 GB | 22.2 GB |
| Day 27 | 892.4 GB | 27.6 GB |
| Day 28 | 853.6 GB | 26.4 GB |
| Day 29 | 582 GB | 18 GB |
| Day 30 | 552.9 GB | 17.1 GB |
- Custom vehicles6.2 TB
- City mapping4.1 TB
- Clothing pack2.8 TB
Always the latest files
Change a car, map or script and players get it on their next join, at no extra charge.
Ready after every restart
Nothing to warm up or schedule. Files stay ready until you change them.
Fast wherever they play
FXCache runs on Cloudflare's network in 340+ cities, so players download from one close to home and get exactly the files your server would send.
Protect your paid scripts
Optional: stop people downloading your files straight from your server, even if they find its address.
Questions server owners ask.
Everything you need to know before you install your first component.
Before players can join, they download your server's cars, maps and scripts. Normally your server sends those files to every player, which uses up its internet connection and can cause lag. FXCache runs on Cloudflare's global network, which spans more than 340 cities in more than 130 countries. It saves copies of the files there, and each player downloads from the city closest to them.